Posts Tagged ‘content’

And so the light came upon a lonely prim a small box sitting on a bit of land the stands full of spectators cheering for friends and excited to see what would happen. Four shadows appear walking forward. The stand erupt as they draw into view and they sit next to the box. The box used to create a world. The box we all can make, but this one is about to share a secret. The emcee takes the stage area an begins their introductions giving small bios about each competitor and then after the cheers have died down. He says those magic words ” today’s theme is …..”

About a year ago I challenged myself to create a build or work of art with just prims and limited use of sculptie objects no more than 4 and they could not be main features of the creation. And I set a time to finish one hour and at the 59:59 second point I stopped and looked at what I had made. It was a marvel to me and those around to see what one hour can be used for in second life.
My latest project I’m self curating and hopefully will be able to get a grant for is speed building where builders either solo or in teams get a weekly theme minutes before the event and then create their work all while people watch on shouting advise some good some bad and after the time limit ends the participants explain what they made and why it fits the theme. Then the audience votes on the builds. The winner moves along to the semi finals and then if lucky the final competition.

This is your world what will you make it become……..

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More often than not I speak with friends and fellow content creators and they all say the same thing. I had to close my sim or my store because I don’t get the traffic I need due to marketplace.
Regions use too be themed, some had great themes others not so great but when you went looking for the thing you needed or desired it was a experience not a website three clicks of a mouse and a box arriving in your inventory.
You went to the sellers store and wandered around looking at vendor boards looking at static models and exploring. Then after shopping was finished we use to leave the store and walk around the region. See what else was there good or bad. Many regions had rides and games and other things too offer. I have personally found many creators in there stores willing to talk and explain their goods and offer demos of them before you purchased or not.
Today we login to the website enter a keyword and scroll. Creators of unique content no longer need stores and themed sims to entice people in to buy things or clubs to keep them there.
Marketplace when it was slx wasn’t as wide spread you had to locate terminals too fund you account on regions I had a few favorite spots I use too visit to do that. Now it’s linked off your balance and you can shop while sitting on your fat avatar ass watching porn for that perfect outfit or item.
The winner in marketplace is linden lab, not the content maker. Yes it makes accounting easy and sales tracking simple because they run your metrics but they also take a percentage of your sales and charge you for a featured listing if you like. In the old days you made a classified ad and picks and had folks there all the time to increase your traffic counts showing the popularity of your items. And yes many cheated at this with bots sitting around to just skew the numbers unfairly.
My rule was always unless I know this is legit I won’t bother going there to shop. I use to skip the top ten on the search list and go from there and always got what I was looking for.

So I propose this remove your content from marketplace re open a store theme your sim and get back to basics it better in the end for everyone. Sellers and consumers alike. Enjoy your second life again. Not a web page

Kev